-
Lessons learned
Posted on February 24th, 2010 No commentsJust because you can get sweet usec timestamps on Ubuntu and Vista doesn’t mean the same library will get any decent resolution times out of windows XP.
The default ruby mysql library doesn’t deal properly with > 32bit database ids.
If you want to use > 32bit database primary id’s. Sleep on it. You might not really want to (especially if you get hit by the above point -_-;)
-
Interzone Craziness
Posted on February 12th, 2010 1 comment~2 months ago I had to suspend my position at Interzone Games due to unpaid superannuation and shaky payroll. This week it all came crumbling down…
A growing collection of quotes and links about Interzone Games, Big Collision Games, Michael Turner, Marty Brickey and Greg Chadwell.
The summary as I understand it:
This week, Michael Turner from the US office, came to Australia to take the intellectual property for the game. The game would then be finished by another company in the US.
This is while the company has around $1.6 million of Australian debt which includes unpaid Australian business tax, unpaid payroll tax, unpaid employee wages and entitlements and unpaid employee superannuation.
When Mike was met with questions as to how these debts will be resolved, he left the premises. He then came back that night after dark and changed the locks of the building. He barred employees from their workplace (personal belongings still inside).
This was met with peaceful protest and many questions that went unanswered. Then the media were contacted and the police were called by both parties, etc etc.
Most notable was the climax yesterday where employees were ordered off their own workplace by a spokesperson of the Department of Commerce?!
The link above has many links to news reports please check em out if only to bump up exposure

It was quite surreal seeing it laid out on the ABC News last night. :/ -
Global GameJam Post Mortem
Posted on February 1st, 2010 1 commentSo I worked on a game with: Simon Boxer, Ellen Jurik, Brad Power, Daniel Adams and Robert Barnett (get blogs guys! ><), with help from Jason Hutchens who splintered off early on to make a mini masterpiece: Bogus Quest.
We made “Bored Room” it’s available at http://www.globalgamejam.org/2010/bored-room.

How to get slug?
Some things went wrong:
- Tech – We decided before the jam to use flash (without any experience) and quickly found that getting it to do what we wanted (without reliable internet at one stage for docs and tutes) was too much effort. We slipped effortlessly into old habits and used pygame. Note that this decision was made at like 20? 15? hours till deadline :/ Jason did the same but stuck with flash and succeeded with bells on so big props to him.
- Team size – While I think it helped us in the end (we got a lot of work done fast) the team size really caused some slowdown and friction when deciding on an idea. People are different, in a team people need to be unified. Sorry to everyone if I was a main offender in the struggle to get settled on something. I can be a tool like that :/
- Team size 2 – As a large team it felt (at least I felt) like we had more to prove than a smaller team, this further hindered the choosing of an idea.
- Theme - The theme was a bit restrictive and early on we tried too hard to be too clever about it. We should have just used it to get ideas flowing and then been more relaxed about sticking to it.
- Multiplayer – We didn’t want to do a multiplayer game because it’s harder for people to play. I now think we should have said “Who cares? We can play it!” if we really wanted to do a multiplayer game.
Overall I think I took it too seriously and worried too much. Not next time!
I also learned a dirty secret. Non-’programmers’ are making kick-ass games with fantastic tools such as Construct. *Shakes Fist* Put us programmers out of a job will ya?! But seriously I’m all about doing more making games and less making tech so I’ll definitely be checking construct and similar packages out in future. Are there any that can target flash?
I did ended up having good fun in the end and our team did some amazing work in a short time and produced a game that (albeit with some glitches) is fun and funny. Thanks heaps guys and gal in my team! Thanks also to Anthony Sweet who appeared miraculously with burgers and sundaes in our time of need and then vanished into delicious smoke. And thanks especially to Simon Wittber for setting it all up and being the loving father of gamejamming in perth!


