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  • Global GameJam Post Mortem

    Posted on February 1st, 2010 beetlefeet 1 comment

    So I worked on a game with: Simon Boxer, Ellen Jurik, Brad Power, Daniel Adams and Robert Barnett (get blogs guys! ><), with help from Jason Hutchens who splintered off early on to make a mini masterpiece: Bogus Quest.

    We made “Bored Room” it’s available at http://www.globalgamejam.org/2010/bored-room.

    How to get slug?

    How to get slug?

    Some things went wrong:

    • Tech – We decided before the jam to use flash (without any experience) and quickly found that getting it to do what we wanted (without reliable internet at one stage for docs and tutes) was too much effort. We slipped effortlessly into old habits and used pygame. Note that this decision was made at like 20? 15? hours till deadline :/ Jason did the same but stuck with flash and succeeded with bells on so big props to him.
    • Team size – While I think it helped us in the end (we got a lot of work done fast) the team size really caused some slowdown and friction when deciding on an idea. People are different, in a team people need to be unified. Sorry to everyone if I was a main offender in the struggle to get settled on something. I can be a tool like that :/
    • Team size 2 – As a large team it felt (at least I felt) like we had more to prove than a smaller team, this further hindered the choosing of an idea.
    • Theme - The theme was a bit restrictive and early on we tried too hard to be too clever about it. We should have just used it to get ideas flowing and then been more relaxed about sticking to it.
    • Multiplayer – We didn’t want to do a multiplayer game because it’s harder for people to play. I now think we should have said “Who cares? We can play it!” if we really wanted to do a multiplayer game.

    Overall I think I took it too seriously and worried too much. Not next time!

    I also learned a dirty secret. Non-’programmers’ are making kick-ass games with fantastic tools such as Construct. *Shakes Fist* Put us programmers out of a job will ya?! But seriously I’m all about doing more making games and less making tech so I’ll definitely be checking construct and similar packages out in future. Are there any that can target flash?

    I did ended up having good fun in the end and our team did some amazing work in a short time and produced a game that (albeit with some glitches) is fun and funny. Thanks heaps guys and gal in my team! Thanks also to Anthony Sweet who appeared miraculously with burgers and sundaes in our time of need and then vanished into delicious smoke. And thanks especially to Simon Wittber for setting it all up and being the loving father of gamejamming in perth!

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    One response to “Global GameJam Post Mortem”

    1. I agree on the team size causing disagreements. And I still think we should try make that Murder game at some point!

      And programmers should watch out, one day it will be YOU and not Designers who are seen as being superfluous at Game Jams ;)

      All-in-all, I think we did great. Seriously, you guys were amazing. I sleep and you make magic. Thx Rockethands for letting me crash your party!

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