Personal blog of Jack Casey.
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  • Scenes from Movies in Unreal 3.0 and CryEngine 2

    Posted on May 5th, 2009 beetlefeet 1 comment

    Game-artist.net ran a competition for artists to recreate a scene from a film using a game engine. Worth a look.

    Serenitys Hanger

    Serenity's Hanger

    via Kotaku

  • “Love” indie MMO type thing

    Posted on April 23rd, 2009 beetlefeet No comments

    Here’s an awesome gameplay video of “Love” as narrated by its (sole) developer.
    Looks like a really interesting project.

    http://www.quelsolaar.com/love/gameplay_video.html

    PS: You should totally check out the tools video as well. Just watching it now and it’s awesome.

  • Some info regarding wiiware profit model for developers.

    Posted on April 20th, 2009 beetlefeet No comments

    Basically games need to sell an initial cutoff amount before nintendo will start ponying up royalties. The numbers are quite low though and once you break the figure you apparently get back paid for the past sales. /shrug.

    Article at Kotaku.

  • Got my Xbox 360 controller for PC

    Posted on April 10th, 2009 beetlefeet No comments

    I haven’t had a PC gamepad since I broke my awesome Thrustmaster Firestorm Dual Analog (it was a great controller, not like their tacky range of crap in the lower price bracket.)

    Anyway it broke, I superglued it, it broke again I superglued it solid so it no longer functioned as a controller and I’ve been controllerless since.

    Soo, XNA plus recent purchase of the latest Prince of Persia (for half price on steam) means it’s time to get controllered up! I just 2 days ago got an EB voucher from my sister, and thats the end of the story.
    The xbox controller is an obvious choice, because it’s the most compatible with XNA (obviously) but PoP (not so obviously) specifically supports just the xbox controller, OR you have to manually hook everything up to your gamepad controls and the gamepad doesn’t properly control the menus and stuff (it’s pretty poor actually :/).
    I have always been a fan of nintendo controllers, (I love the gamecube controller!). And anti playstation controller (the handles are too small!). I really didn’t like either iteration of the xbox controller (s was obviously better than the infamous giant original xbox controller). But the xbox 360 has a great controller. It’s good to see evolution working in the right direction.

    That doesn’t mean I don’t totally want one of these awesome Wii classic controllers though:

    One day. Or maybe one day I’ll hack or buy a converter from SNES to USB :)

  • Quest for the Crown

    Posted on April 2nd, 2009 beetlefeet 1 comment

    Amazing that this epic game can be played inside a browser with just flash.

    Quest for the Crown

    Hint: You don’t have to burn the rope.

  • Source engine pwned.

    Posted on March 24th, 2009 beetlefeet No comments

    So after the 90th time of going insane from source engine games (tf2 this time) going batshit loco when you alt-tab or a chat window pops up or you have 2 monitors or ANYTHING I actually went looking for an answer, and found it.
    Make a shortcut for the game.
    Edit the shortcut and add the following command line switches (except your monitor res ofc):

     -window 1920 1200 -noborder

    This does as you’d expect and runs the game in a borderless window. It might incur a small performance hit, but alt-tab is now instant.

    Praise the gaming gods.

  • Lua scriptable NES emulator gives Mario a mouse.

    Posted on March 23rd, 2009 beetlefeet No comments

    Here’s an interesting video of a guy using the mouse to control things in SMB1 using a fancy NES emulator called FCEUX.

    Via kotaku.

  • SHIFT 2

    Posted on March 22nd, 2009 beetlefeet 2 comments

    Nice little flash flippy, reversy game. Interesting mechanic for a platform puzzle game.
    SHIFT 2 on Newgrounds.