Personal blog of Jack Casey.
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  • G.Rid

    Posted on November 7th, 2010 beetlefeet No comments

    Just cleaning up some loose ends: Here is the download for G.Rid, a one button game. (Windows executable and python source.)

    Check out it's majesy!

    Check out it's majesy!

    A while back I posted about my entry for a one button game competition called G.Rid. I said I’d post the game and source after the judging which I obviously never did.

    Anyway I didn’t win (you’d have heard about that!) and only after playing a couple great one button games recently I remembered/decided to finally post my one button game for all to see. So here it is! The source code is in the zip as well (uncommented, it was a limited time competition!)

    The game is meant to be on the obfuscated side, where learning what is going on is a bit of the charm. That or I’m too lazy to add instructions. But the only key is space.

    Note that the game is built as a windows executable, but if you’re a little techy you can install python and the required python libraries and run it from the source on any platform. (you might need to fiddle with the asset path…)

    Download

  • G.Rid – 1 button game entry.

    Posted on January 14th, 2010 beetlefeet No comments

    Well I just wrapped up my entry to Gamma 4 – 1 button game competition by adding the required gamepad support.

    The game is called G.Rid and is just evolved from the idea that with 1 button and timing you can position crosshairs on a 2d playing field. It is a strange input mechanism but becomes strangely intuitive after a while.

    Check out its majesy!
    Check out its majesty!

    The gameplay could use a lot of tweaking and focus testing to get the difficulty and scoring right. I’ve also had some good suggestions from other rockethands that might improve the fun factor, but I think I’m about ready to wrap it up, submit it and move on. I’ve spent probably around 12-18 hours on it on around 4-5 sessions over 2-3 weeks (I should really track my time better).

    Anyway I’m just waiting on confirmation that releasing the game to the public ahead of time isn’t against the rules, then I’ll stick it up here for people to get and have a go. I might also upload the source code for your perusal seeing as it’s ‘neatly’ (lol) in one big file :P (FYI the source is nothing to write home about, it’s interesting what corners you cut in a project like this.) It’s all python and pygame, as usual, bleh. Note to self, use new tech – excuse this time was that I had no internet for a lot of the time and pygame’s what I had handy.

    PS: Would anyone here be particularly grateful for an osx or linux friendly version of the game? The built version is currently for windows but I should be able to knock something up for other OSes if people need.

  • Short interactive game/poem by Daniel Benmergui

    Posted on May 7th, 2009 beetlefeet 1 comment


    This is the same guy who did I Wish I were the Moon and I Fell in Love with the Majesty of Colours.

    I enjoyed this new one and am sure others will too. Also follow the link after the game to see some interesting monetisation strategies this guys has.

    Today I Die.