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	<title>beetlefeet.net &#187; wiiware</title>
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		<title>Some info regarding wiiware profit model for developers.</title>
		<link>http://www.beetlefeet.net/2009/04/20/some-info-regarding-wiiwaredsware-profit-model-for-developers/</link>
		<comments>http://www.beetlefeet.net/2009/04/20/some-info-regarding-wiiwaredsware-profit-model-for-developers/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 12:05:56 +0000</pubDate>
		<dc:creator>beetlefeet</dc:creator>
				<category><![CDATA[computers]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[dsware]]></category>
		<category><![CDATA[hobby]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[wiiware]]></category>

		<guid isPermaLink="false">http://www.beetlefeet.net/?p=59</guid>
		<description><![CDATA[Basically games need to sell an initial cutoff amount before nintendo will start ponying up royalties. The numbers are quite low though and once you break the figure you apparently get back paid for the past sales. /shrug.
Article at Kotaku.

]]></description>
			<content:encoded><![CDATA[<p>Basically games need to sell an initial cutoff amount before nintendo will start ponying up royalties. The numbers are quite low though and once you break the figure you apparently get back paid for the past sales. /shrug.</p>
<p><a href="http://kotaku.com/5219100/how-many-copies-does-a-wiiware-game-need-to-sell">Article at Kotaku.<br />
</a></p>
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